This is an idea that I had as early as the beginnings of Sonic 1, at which point I had brought it up with Taxman, but we hadn’t settled on it for certain until the finishing touches were being put onto Sonic 2, when I implemented my concept with some additional graphics drawn by Taxman. The truth is, though, that it’s just a nifty ending. A lot of people seem to have gotten the impression that this was meant as some kind of “message” from me, from Taxman, from SEGA, or whoever. One of the Easter Eggs present in the Sonic 2 remake was a brand new post-credits ending sequence. These follow the 2011 remake of Sonic CD, developed by Taxman and also released by SEGA for various platforms. If you’re reading this, then you probably already know that we’ve actually developed complete remakes of both Sonic 1 and Sonic 2 with enhancements and bonus features, which were released by SEGA for Android and iOS in 2013. This leads to a lot of ideas and prototyping, so it should really come as no surprise that this happened. Hobbies aside, it’s important for people in our profession to keep moving toward the next project. Most people who know us know that we keep ourselves busy. This independent presentation is being made for entertainment purposes on the anniversary of the original game’s release, and as a means of entering the significant amount of work we’ve put into it into our portfolio. Given the nature of this project, any release would require licensing/approval by SEGA. This is not a release, nor is it prelude to a release. No claim of ownership to the original games and their content is intended, nor is this presentation meant to be taken as any indication as to whether or not SEGA ultimately intends to re-release these games or what any final product would actually be like. The characters, scenario, graphics, sounds, music, etc from the original “Sonic the Hedgehog 3” and “Sonic & Knuckles” were not created by us and remain property of SEGA what is being demonstrated is our own accurate reproduction of the original game(s) and potential enhancements. As of this writing, this is an independent project by Christian “The Taxman” Whitehead and Simon “Stealth” Thomley. What is being shown and discussed here is purely a proof-of-concept, and was not produced in conjunction with or upon request by SEGA, nor is it in any way endorsed by SEGA. Special Stages from both Sonic 3 and Sonic & Knuckles, including “Blue Spheres” functionality.Angel Island Zone with all enemies, gimmicks, bosses, and intro/intermission sequences.In brief, we have made the following aspects fully-functional: The video below was created by Taxman, but its contents are the product of weeks of work by the both of us:Īs demonstrated by the video, Taxman and I have, as an independent proof-of-concept project, re-created a “vertical slice” of Sonic 3 (& Knuckles) using his RSDK. In light of this fact, my good friend Christian “The Taxman” Whitehead and I have decided to take the opportunity to share some information about a project we collaborated on early this year. Given the game’s two-part nature, it was on this day twenty years ago that the general public was able to play, for the first time, the complete Sonic the Hedgehog 3 as originally intended, and in that way, today can also be considered the true anniversary of “Sonic 3”, or at the very least, what came to be called “Sonic 3 & Knuckles” Today marks the twenty-year anniversary of the release of the game “Sonic & Knuckles”. Sonic 3 (& Knuckles) 20th Anniversary Introduction
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